Showing posts with label science. Show all posts
Showing posts with label science. Show all posts

Wednesday, March 14, 2018

Help Kids Develop and Conduct Scientific Tests with an EduProtocol

Yesterday I wrote about how I have designed an "EduProtocol" to guide students through the design process. For those of you not familiar with an educational protocol, here is a quick description from Jon Corippo and Marlena Hebern's new book The EduProtocol Field Guide: 16 Student-Centered Lesson Frames for Infinite Learning Possibilities.

"EduProtocols are customizable, frames that use your content to create lessons to help students master academic content, think critically, and communicate effectively while creating and working collaboratively,"  


Kids are good at trying stuff out but not
 at developing scientific testing procedures.
A key factor in the design process is the testing of prototypes. Although I have found that my K-4 STEM students "get" the overall idea constantly designing, testing, and tweaking, they struggle with creating scientifically sound tests to know how well their prototypes work.   

Our elementary STEM program uses the Next Generation Engineering standards, specifically.

Students who demonstrate understanding can:
•3-5-ETS1-1. Define a simple design problem reflecting a need or a want that includes specified criteria for success and constraints on materials, time, or cost.
•3-5-ETS1-2. Generate and compare multiple possible solutions to a problem based on how well each is likely to meet the criteria and constraints of the problem.
•3-5-ETS1-3. Plan and carry out fair tests in which variables are controlled and failure points are considered to identify aspects of a model or prototype that can be improved.

One of my independent professional growths goals this year has been to improve students' abilities to nail that third goal. I mentioned earlier that I find kids struggle to focus on the finer points of testing beyond "just trying something out." From an instructional side, I too have struggled with how to effectively teach this. It just seemed inherent to me that kids would understand controlled conditions and how one variable effects the others....umm...no...they don't.

Protocols to the rescue. For the last month I have been working to develop a protocol which effectively helps the learner see all of the variables in play, specifically independent, dependent, and controlled variables.

I finally have a functioning protocol developed that I am finding guides kids through the steps as well as provides some onboard vocabulary support that helps them keep the terminology under control. It is also deepening their understanding of the cause and effect relationships between all of the variables. 

I have also included a second page that helps students record data, make sense of their test results, and reflect on their testing design. 

Google Docs version is available here for you to view, download, or make a copy and tweak as you would like. Share all you would like but please don't sell it. I hope it can help your kids as much as it is helping mine. 




Creative Commons License
Design Process Student Protocol by Andy Losik is licensed under a Creative Commons Attribution-NonCommercial 4.0 International License.
Based on a work at mrlosik.com.

Tuesday, March 13, 2018

Simplify Teaching the Design Process with an "EduProtocol"

We can put up posters and charts and show YouTube videos of the design process, but I have had the most success at guiding third and fourth graders through it with this original "EduProtocol".

"EduProtocols are customizable, frames that use your content to create lessons to help students master academic content, think critically, and communicate effectively while creating and working collaboratively," state Jon Corippo and Marlena Hebern in their new book The EduProtocol Field Guide: 16 Student-Centered Lesson Frames for Infinite Learning Possibilities.

Whether you are teaching kids how to form complex sentences or how to properly compare and contrast, protocols work. Having been inspired by Jon and Marlena's work, I have developed this road map for students to navigate the design process steps in terms that make sense to them and requires them to think critically along the way.

Our elementary STEM program focuses on the Next Generation Engineering standards and this protocol drives student attention to the these three standards.

Students who demonstrate understanding can:
•3-5-ETS1-1. Define a simple design problem reflecting a need or a want that includes specified criteria for success and constraints on materials, time, or cost.
•3-5-ETS1-2. Generate and compare multiple possible solutions to a problem based on how well each is likely to meet the criteria and constraints of the problem.
•3-5-ETS1-3. Plan and carry out fair tests in which variables are controlled and failure points are considered to identify aspects of a model or prototype that can be improved.

Students must start with a driving question, consider available materials as well as constraints and limitations. From there a prototype is sketched and a test is planned. Once the actual object is built it is tested and results are analyzed with students looking for points of failure. The process repeats itself as students get to work on correcting the points of failure, redesigning their prototypes and testing all over again.

So far with my third and fourth graders, I am seeing a whole new level of focus. In the past, despite all of my best efforts to make it serious and scientific,  a project like building gliders from straws and grocery bags felt more like crafting than engineering. That has definitely changed with the protocol as time must be deliberately spent on reflection and analysis. With the gliders, utilizing the elements of flight became more important than how rad your glider looked.

Additional attention beyond the protocol is given to learning about variables and testing, as well as evaluating multiple design options. Protocols are in the works for those as well as I am struggling to really develop understanding of those aspects in my students. (Update: just launched a protocol for understanding and using variables)

Here is the design protocol. The first page is the starter and then multiple copies of the second page are used for each additional generation of the design. This allows our young engineers to track their adjustments over time, but also forces them to really consider why adjustments are being made and how they will know those changes made a difference.

A Google Slides version is available here for you to view, download as PDF, or make a copy and tweak as you would like. If you share it, great! A mention is appreciated but please don't sell it.






Creative Commons License
Design Process Student Protocol by Andy Losik is licensed under a Creative Commons Attribution-NonCommercial 4.0 International License.
Based on a work at mrlosik.com.

Monday, January 5, 2015

Turn all of the sensors in your Android devices into learning tools

I recently read a great article from Matt Miller's Ditch That Textbook blog about utilizing all of the different sensors that are part of so many mobile devices and turning them into learning tools.

Matt, a fellow Google Certified Teacher, recently did a Hangout with Rebecca Vierya. Rebecca and Matt met at the Austin Google Teacher Academy and she shared some of the Android software she and her husband developed to tap into all of the power that phones and tablets possess but isn't easily accessed for learning.

The Vierya's free Suite of Tools at Google Play is simple to use and contains the following apps:

  • G-Force Meter - ratio of Fn/Fg

  • Linear Accelerometer - acceleration

  • Gyroscope - radial velocity

  • Barometer - atmospheric pressure

  • Roller Coaster - G-Force Meter, Linear Accelerometer, Gyroscope, and Barometer

  • Proximeter - periodic motion and timer

  • Hygrometer - relative humidity

  • Thermometer - temperature

  • Magnetometer - magnetic field intensity

  • Light Meter - light intensity

  • Sound Meter - sound intensity

  • Tone Generator - frequency producer

  • Orientation - azimuth, roll, pitch

  • Stroboscope


According to the developers, "Useful for education, academia, and industry, this app uses device sensor inputs to collect, record, and export data. in comma separated value (csv) format through a .txt file sent via an e-mail or through Google Drive. All analog data is plotted against elapsed time (or clock time) on a graph. Users can export the data for further analysis in a spreadsheet or plotting tool. The app also allows for a tone generator output."

Through the user interface a number of the sensors can be used together for all kinds of different explorations of math and physics concepts in the real world.

On her own site, Rebecca has compiled a ton of links where the tools have been referenced at all levels of academia from elementary schools to higher education.

Tuesday, September 30, 2014

Sony Education - First Grade Case Study - Xperia Tablet in Action - YouTube

Sony's venture into K-12 education via its Xperia tablet might have gone the way of the dodo bird but some of viva video app our ambassador resources still remain as great tools in teaching and learning.

Sony Education - First Grade Case Study - Xperia Tablet in Action - YouTube.

Thursday, June 5, 2014

Insanely Great Science Journals from 1:1 Android 1st Graders

The first graders in Kristi Zoerhof's class at Bentheim Elementary each have their own Sony Android tablet.

This spring the class studied the metamorphosis of caterpillars into butterflies. Kristi sent the students daily pictures via Chirp and then by using the Skitch app, each student annotated his or her observations. Students then built beautiful journals of the entire process in the Book Creator app.

By using real pictures and annotation tools, students were able to create truly scientific products as opposed to the old cartoonish drawings they used to make in their science journals. The depth of exploration and knowledge displayed is fascinating.

A year ago, Kristi tried this project as part of a pilot with Sony. That class organized findings in Pic Collage. Employing Book Creator has taken it to a completely new level as the app creates an ePub readable on many electronic devices.  To share it here I had to convert the .ePub in Zamzar to a PDF and upload it to Issuu.

 

Below is one student's beautiful work. Original .ePub to download

Thursday, May 8, 2014

A view from above

Check out the Earth from the International Space Station 230 miles above at a speed up to 17,000 miles per hour. 
Live streaming video by UstreamTo find out where the ISS is use this tracker.

Monday, September 17, 2012

The Anatomy of a Collaborative Endeavor

Today Melinda Bronkhorst, Brian Lancaster (both 4th grade teachers at Bentheim Elementary) and I laid out three collaborative projects in under a half an hour. Here is how it all came together so quickly.

Melinda initiated the planning session by signing up for some collaboration time. She basically just wanted some ideas on how she could engage her students a little more deeply with technology. We came up with an idea where students would connect the iPhoto use skills I had planned for Infotech with their beginning studies of the United States regions. The plan is to have me bring down the mobile lab on Thursdays and ask students to begin exploring the tourist sites of states in their assigned region. They will find pictures that show examples of physical characteristics, save those to iPhoto, add bibliographical information to each photo, and organize them into albums. We will continue the work each Friday when the students visit me for Infotech. The three week project will culminate in some type of production where students share their photos to show the uniqueness of their regions.

I love planning like this. I am able to share my technology knowledge and the classroom teachers share their content and curriculum knowledge. Jointly we can put together an endeavor that is solid in all aspects of learning.

We weren't quite done though. We started to then think about what the next step might be and what other grade level objectives we might be able to address. I shared that sixteen years ago I used to have my fourth graders practice business letters by writing the game and fish office of different states. Every student was tickled to get a packet of information in the mail that featured all kinds of posters, pamphlets, brochures, and stickers. We decided we would resurrect the project and work together to do some business letter writing with Google Docs. Students will find the natural resources office for one of the states in their region and ask for some information on the wildlife that call it home.

That second project led to a third one that involved meeting briefly with Brian. Every year he does animal reports with fourth graders in Science. In the past we have worked together to give students links to research sites, and published them with the computers. This year we are going to try to connect the animal investigations all of the way back to the original regions investigation. The animal that will be the subject of the science report will one that students learned about through material solicited from the business letters. This is designed to build a little extra connection between the student and the subject they will research.

All of this planning and brainstorming took about 25 minutes. In that time we were able to tie together Social Studies, Writing, and Science...all of which were infused with educational technology. These are just examples of the types of projects we can do together. We took Melinda's general initial idea and quickly generated three very specific projects designed to engage learners in new and different ways.