Showing posts with label chromebook crisis. Show all posts
Showing posts with label chromebook crisis. Show all posts

Monday, December 10, 2018

Listen: My Conversation with John Sowash on The Chromebook Classroom Podcast

John and Me...somewhere in this group photo from the rooftop of Chicago's Google offices.
Earlier this Fall I had the honor of joining Google Education expert John Sowash on his "Chromebook Classroom Podcast". We had been fortunate enough this past summer to spend some quality time together in Chicago during ISTE.

While at the edtech mega-gathering we talked a lot about my "Chromebook Crisis" post and made plans to continue the conversation on the podcast.

Here you go: "Do We Have a Chromebook Crisis?"

In the episode we address that big question but also talk about ways how teachers can foster more creativity with a bevy of tools in the Chromebook environment.


Saturday, February 3, 2018

The Chromebook Creativity Project - Jump in.

Since sharing some depressing data on how Chromebooks are being used by over 5,000,000 students in America's schools, great conversations have begun over what do we do about it.

In my post I stated my dismay over the fact no creative sites were listed anywhere in the report. In order to help rectify this, I am beginning this page of links to sites that Chromebook-using learners can use to demonstrate learning in visual ways beyond the traditional typed document.

All of these sites are free and with limited or no apps. Many require no accounts to use and ones that do require accounts often let users use an existing Google Account. Some do have premium features that can be added for a fee.

This is very much an early work in progress and I will be constantly updating with new sites as well as lesson ideas.

Please share additional sites that can be added to this list via this Google Form. The form also gives the option of sharing your own expertise on the app like grade appropriateness, lesson examples of integration, links to student work, and any other insight you would like to share.

Charts and Infographics

ChartBlocks
Datamatic.io
Easel.ly
LucidChart
Photo edited with Lunapic
Piktochart.com
Plot.ly
Venngage
Vizzlo

eBook Publishing

Book Creator App - This one does require some front-loaded setup but is a great tool for students to share learning. Book Creator Ambassador Kelly Croy shares some insight on this episode of this Wired Educator podcast.

Photo Editors and Designers

PhotoRaster
Picozu (Chrome App)
Pixlr.com (Editor and Express) (right click extension)
Ribbet (Chrome App) - Access Google Photos and save back in Google Photos

Animate any portrait with facial expressions at Avatar.Pho.To

Really Fun but still Useful

Photofunia - Small number of image effects may contain weapons of be of a PG nature. 

Friday, February 2, 2018

Yes....and - Alice Keeler continues the Chromebook Crisis conversation

image: AliceKeeler.com
Thanks to educational ball-of-fire extraordinaire Alice Keeler for continuing the conversation after  deemed earlier in the week that we are in a Chromebook crisis.


Original post: An American Chromebook Crisis: new report shows sad trends of how students are using the devices


A new report shows a huge amount of Chromebook use is being spent on educationally questionable video games, low level assessments, and YouTube with the two highest trending websites for over 5,000,000 learners (after G Suite for Education) being CoolMath Games and Renaissance Learning, the parent company to Accelerated Reader and other assessments.

Having followed the great stuff Alice publishes for years, she was actually one of the first people I thought of when I read the study and couldn't wait to hear her reaction. Well, here it is!

Chromebook Crisis: We can and must do better. - AliceKeeler.com


My favorite thing about Alice's post is that it not only expands upon for my call for more students creating with Chromebooks in classrooms, but Alice gives teachers all kinds of suggestions on how to do this with the sites I mentioned in my original post.

And...that's what is so great about the educational technology community. The ideas and plans for doing better are freely available and Alice is one of the best at giving practical, implement-and-make-a-difference-now ideas that don't require huge levels of skill to make work.

Let's do this. We can and must do better.

Wednesday, January 31, 2018

An American Chromebook Crisis: new report shows sad trends of how students are using the devices

A new report is out that tracks how Chromebooks are being used in K-12 classrooms and it is one of the most disheartening things I have read in a long time. I am not lying or using hyperbole. My stomach dropped reading the release from Chromebook management company GoGuardian.

Read the GoGuardian Report here.

In short a huge amount of Chromebook use is being spent on educationally questionable video games, low level assessments, and YouTube with the two highest trending websites for over 5,000,000 learners (after G Suite for Education) being CoolMath Games and Renaissance Learning, the parent company to Accelerated Reader and other assessments.


Let me say it again. The two highest trending websites (after G Suite for Education) for over 5,000,000 learners are

CoolMath Games and
Renaissance Learning, the parent company to Accelerated Reader and other assessments!

Have you ever really visited CoolMath-Games.com? Maybe I am missing something but I struggle to see how most of these games are even math-related, let alone going to build skills? Yes, there is a ton of strategy and logic involved and kids dig the site because they're always asking if they can use it in STEM. Sorry guys, we have a lot more engaging ways to build both math, strategy, and logic.

But...but...it's got Math in the name so it has to be educational, right? I think that alone is a big reason why teachers allow it to get so much traffic...and that kids are quiet for long periods of time while playing on it. Sure, there are worse things they could be accessing, but when this site dominates the study it shows us that the current state of Chromebooks in the classroom is really stuck at the lowest common denominator.

Now, I am not as hugely opposed to Accelerated Reader (Renaissance Learning) as some in the educational technology community are. In the right doses as a SUPPLEMENT to a reading program and used only when students are free to choose their own books I have no problem with it. However when it shows up as the second most trending site in terms of hits and time spent on it, then that shows that far too many schools are making it the core of their reading programs. That could be a whole series of future blog posts. There are other assessments like Star Reading and Star Math that are likely contributing to this number. It would be interesting for GoGuardian to share out that breakdown. Still it's a gut punch to see activities like these taking up such a chunk of how kids are using technology in the classroom.

Okay, first rant over! The study overall is quite interesting and definitely does a thorough job at dissecting where students are spending their time online with Chromebooks.  The 2017 Benchmark Report: An analysis of emerging trends in Chromebook usage looks at what sites are being used most by students in three age brackets as well as what sites are most used by subject area. According to the report, "(The report) gives you an inside look into student device usage to inform best practices and provide a benchmark for your school’s technology programs. The Benchmark Report analyzes the aggregate device usage of 5 million K-12 students across the country."

GSuite for Education is by far the most utilized set of sites by Chromebook users and GoGuardian sets it aside from other non-Google sites, breaking down how the different parts rank. With 62.1% stated as Google Docs, it's my assumption that includes Docs, Sheets, Slides, and Drawings. I would like to see the percentage that each of those is used but the cynic me thinks it is highly likely that a huge chunk of that 62.1% is typing term papers like it's 1985...albeit using a really tricked-out Smith Corona. I do not mean to poo poo the use of Google Docs one bit though. This shows that all of the great aspects like sharing of docs and access anywhere are being used in great doses. Just over a year ago, I chronicled many of the advantages that the free suite offers. It's also important to remember we don't need to live in the "redefinition" realm of the SAMR framework and that technology should support sound pedagogy and Google Docs really can do that.

What surprises me and frankly saddens me a little bit too is that so few of these students' teachers (8%) are using Classroom to manage their Chromebook environments and that Google Drive is only accessed 2.5% of the time.

GoGuardian breaks down how Google's GSuite apps are being utilized in the classroom by 5,000,000 US K-12 users.

Now we get to Rant #2. YouTube grabs almost 21% usage in the Google category. Yes, there are endless numbers of videos that can teach you just about anything. When we cut access to YouTube this Fall at one of my elementary schools due to students being off-task with it, we found out how much we rely on it for independent learning and quickly opened it back up (filtered of course). Still I would love to see a breakdown of the actual types of YouTube videos being watched by students on their Chromebooks. My heart really wants a disproportionate number to be educational but my head leads me to believe that kitty cats, dumb web series, and music videos are probably leading the pack.

To be fair this study is not all doom, gloom, time wasters, and drill and kill. Both Scratch and Code.org popped up numerous times with Scratch garnering a #5 trending overall ranking. It's good to see these computer science sites getting lots of use by Chromebook users. Teachers are also doing their best to gamify a lot of learning as Kahoot came in at the top of a number of categories. Another favorite site of mine that places highly is the set of science simulations from PHET at the University of Colorado. Also, the study opened my eyes to several new sites I hadn't previously visited so definitely spend some time going through the lists.

What bugs me the most (Rant #3): For 23 years I have been evangelizing the use of edtech tools that foster student creativity and I have recently been preoccupied with a suspicion that because fewer and fewer schools are buying Macs for students that ground is likely being lost in the battle to promote high level uses of classroom technology.  When I opened GoGuardian's email with the study all of those fears were validated. I was saddened but not really surprised. Zero sites for creativity are listed in the study. We know fewer kids are getting to create with Keynote, iMovie, and GarageBand due to device choice, but it doesn't look like they're getting many chances to use any of the Chrome-based alternatives to these apps either.

No Soundtrap. No Canva. No WeVideo. No Pixlr. No Emaze.

Creativity is so important and being able to convey a concept in multimedia is a skill all industries are demanding now. A local school board president was asking me about what's next in edtech and the discussion led to content creation. He holds a high-up position with a multi-national company that creates automobile interiors and he agreed.

"Everything, no matter the concept now has to be pitched in a highly visual and easy to understand way. Just using PowerPoint basic slides won't cut it anymore," he shared.

We need to be fostering those skills now.
At least there's Scratch which provides tremendous opportunities for students to develop creativity while building computer science skills. For me its popularity is the brightest spot in this study.
Bottom line: When the technological investment in five million learners is being primarily spent playing games with questionable educational benefit, taking low level assessments, and watching YouTube then we have an edtech crisis on our hands. We can have "certified this" and "distinguished that" honors in our email signatures and be "ambassadors" for a thousand apps and sites but this report shows us the grim reality of how devices are really being used. Many of us have dedicated significant portions our careers to helping our fellow educators use technology in meaningful ways and this report should serve as a wake-up call as there is still a ton of work to do.

We can and must do better.

Updated: ...and the conversations continue.