Thursday, July 25, 2013

Teach the Path to Innovation

edheadsWe want  our kids to be creative and innovative. What do we do beyond hope and roll the dice that activities we give them generate creativity and innovation?

In a true serendipitous moment I discovered  this great Edheads.org activity: Design a Cellphone. I was at Edheads looking for an activity that a substitute teacher could lead to keep students engaged. I thought that a cellphone link would be a good place to start. What I learned is that the activity has a much big picture it helps teach.

Students learn that in order to be a successful designer, engineer, or a challenge-based learning problem solver  they need to

1)Research
2)Design
3)Test
4)Evaluate their results

The effects of the lesson really translate to future teaching and learning as it provides a great reference point to different stages of projects and challenges.

 

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