We want our kids to be creative and innovative. What do we do beyond hope and roll the dice that activities we give them generate creativity and innovation?
In a true serendipitous moment I discovered this great Edheads.org activity: Design a Cellphone. I was at Edheads looking for an activity that a substitute teacher could lead to keep students engaged. I thought that a cellphone link would be a good place to start. What I learned is that the activity has a much big picture it helps teach.
Students learn that in order to be a successful designer, engineer, or a challenge-based learning problem solver they need to
1)Research
2)Design
3)Test
4)Evaluate their results
The effects of the lesson really translate to future teaching and learning as it provides a great reference point to different stages of projects and challenges.
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